Atributes

Atributes are the numbers and properties that determines the values and bonus of every object.

Exporers

 * Name (Editable):
 * Level: X
 * Combat Power base: = X
 * Resilience base: = X
 * Scavenge Power: X
 * Favored Weapon (defined when generated) - Official only: Slashing/Bludgeoning/Piercing/Ranged
 * Favor Tool (defined when generated) - Scavenger only: Pickaxe/Hammer/Bottle
 * Contract price (defined when generated): = ((Level*20)/3)-10% ~ ((Level*20)/3)+10%
 * Salary: 50% Contract price
 * Each 10 level, salary raised by 20~25%
 * Dismissal fee: 50% of salary
 * 1 Weapon Slot (Official only)
 * 1 Tool slot (Scavenger only)
 * 1 Armor slot